Done on june 2009
i was focused on giving an old photographic look and focus on small details.
I wanted to create a scene to capture diferent lighting from a single still.
the texturing work is all made from scratch most of it hand painted to create difuse,reflection, and displacement map correctly.
all the models have reflections even the walls and mud.
there are about 12millon poligons and all textures have displacement map.
VRay + 3ds max
just some random characters i had in mind, they are mostly speed sculpts took me like 3 hours for the modeling and 1 hour to render.
Zbrush and 3dsmax+Vray