I wanted to create a scene to capture diferent lighting from a single still.
the texturing work is all made from scratch most of it hand painted to create difuse,reflection, and displacement map correctly.
all the models have reflections even the walls and mud.
there are about 12millon poligons and all textures have displacement map.
VRay + 3ds max
just some random characters i had in mind, they are mostly speed sculpts took me like 3 hours for the modeling and 1 hour to render.
Zbrush and 3dsmax+Vray
This is an apartment in london I used 3ds max and vray render done on 05-08-2006
Read MoreTraditional drawing done on pastels, Faber castell pastel pencils and Rembrandt pastels paper used Wallis.
Read MoreHello everyone this is my lastest personal work , i wanted to create a character that looks friendly and a nature lover, he is a peaceful druid who protects the forest temple, I made the weapon that he is carry blunt my idea is a druid loves nature and dont like to harm another creature he use is very rarely and only carries it to scare invaders.
low poly modeling in 3ds max , Zbrush for hi poly and polypaint, photoshop for texturing and vray for rendering i hope you like it.
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