Stages of Light

Posted by on Nov 4, 2012 in Portfolio | 1 comment

I wanted to create a scene to capture diferent lighting from a single still.
the texturing work is all made from scratch most of it hand painted to create difuse,reflection, and displacement map correctly.
all the models have reflections even the walls and mud.
there are about 12millon poligons and all textures have displacement map.
VRay + 3ds max

One Comment

  1. I like it man! It’s such simple but soooo good))

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