website under construction

Apoco77 Scene for sale

Posted by on Aug 2, 2018 in Portfolio | 0 comments


For a long time i have been asked to make this Scene available for purchase , so i took the time to work in a commercial version.

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Osometolec Dragon Portrait

Posted by on Dec 25, 2017 in Portfolio | 2 comments


My latest personal character i hope you like it !

3ds max
corona render

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Apoco 77 Making of

Posted by on Dec 13, 2016 in Portfolio | 6 comments


The models and assets for this scene are available at my turbosquid :

Before i start i would like to address some of the most asked Questions over Facebook and the Forums.

Q:What computer do you have? did you used a render farm for this work?

A: I Used a quad core i7 cpu with 32gb ram and a GTX 970 yep… i took along time to render all these many images.
I rendered these images overnight while on the day i worked in something else so each image is the same render time, around 8 hours render time.
That means 2 months of render time overnight, i did not wanted to upgrade to another computer in the middle of the project
and i was thinking of rendering it a render farm but i was never in a hurry since this was a personal work.

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Apoco77 House

Posted by on Aug 29, 2016 in Architecture, Blog, Portfolio | 3 comments


Here is my latest personal work, it’s been a while since i post something new i created everything from scratch .
I Hope you don’t mind so many images but i put a lot of effort in modeling every detail and texture that i wanted more renders to show these details.

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Still Life

Posted by on Nov 5, 2012 in Portfolio | 0 comments


Done on june 2009
i was focused on giving an old photographic look and focus on small details.
3ds max+vray

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Posted by on Nov 5, 2012 in Architecture | 0 comments


Old work done on november 2005
3ds max+vray

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Stages of Light

Posted by on Nov 4, 2012 in Portfolio | 1 comment


I wanted to create a scene to capture diferent lighting from a single still.
the texturing work is all made from scratch most of it hand painted to create difuse,reflection, and displacement map correctly.
all the models have reflections even the walls and mud.
there are about 12millon poligons and all textures have displacement map.
VRay + 3ds max

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